Level 96: Julian Kwasneski (Bay Area Sound)
Sound designer Julian Kwasneski started Bay Area Sound in 2000 after he left LucasArts. He’s worked on audio for Star Wars games, Firewatch, nearly every Telltale Games project, and many more.…
Read moreSound designer Julian Kwasneski started Bay Area Sound in 2000 after he left LucasArts. He’s worked on audio for Star Wars games, Firewatch, nearly every Telltale Games project, and many more.…
Read moreA sampling of music from the composers featured this weekend at PAX East 2018. The Maestros of Video Games panel is Saturday, Apr. 7th at 4:00 p.m. at the Bumblebee Theatre.…
Read moreComposer Chase Bethea talks about his music for the interactive novel </reality> from Fancy Fish Games. …
Read moreVideo game documentarian Danny O’Dwyer talks about his career, his favorite game music and more. You can support Danny O’Dwyer and Level with Emily Reese on Patreon, and see a playlist there too.
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Read moreWriter David Chen and writer/actor Jeff Mattas talk about the script for Narcosis, a deep-sea underwater survival game. Jeff voices the lead, and Emily Reese had a part in the game.…
Read moreGareth Coker is back to talk about his incredible score for ARK: Survival Evolved, recorded at Abby Road by the 93-piece Philharmonia Orchestra.…
Read moreFrederic Heath-Renn talks about appearing on the British quiz show Only Connect and some of his favorite music.…
Read moreComposer Stephan Schütze talks about his music for Yonder: The Cloud Catcher Chronicles, and his new book about audio in VR and AR. …
Read moreComposer Stephen E Cox talks about his music for the VR game Farpoint. You can see a playlist and support Level with Emily Reese on Patreon.
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Read moreComposer Jason Graves talks about his music for the new VR game Lone Echo from Ready at Dawn. …
Read moreComposer Darren Korb talks about his music for Pyre, the 3rd and newest game from Supergiant, where Darren is the in-house audio fella. The soundtrack is available on Bandcamp. You can see a playlist and support Level with Emily Reese on Patreon.…
Read moreNEW MUSIC FROM MARTY holy cow it’s been too long. And this score is truly wonderful. We love it.…
Read moreMichael Sweet is a composer, sound designer, and the Artistic Director of the Video Game Scoring program at Berklee College of Music in Boston. He also talks about his music and sound for the just-released Walden: A Game. Our Patron of the Week, David Bangerter, talks about his favorite music from Assassin’s Creed IV: Black Flag and Persona 4. See a playlist and support Level with Emily Reese on Patreon.…
Read moreComposer Gareth Coker (Ori and the Blind Forest) talks about his music for The Unspoken, a VR magic-based fighting game from Insomniac. Patron of the Week Kevin Anderson talks about his favorite music from Infamous: Second Son and Mass Effect 2.…
Read moreComposer Michael Bross talks about his music for Edge of Nowhere, the Ratchet and Clank series, the Oddworld series, and Counter-Strike: Global Offensive. You can support Level with Emily Reese on Patreon.…
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