Michael Sweet is a composer, sound designer, and the Artistic Director of the Video Game Scoring program at Berklee College of Music in Boston. He also talks about his music and sound for the just-released Walden: A Game. Our Patron of the Week, David Bangerter, talks about his favorite music from Assassin’s Creed IV: Black Flag and Persona 4. See a playlist and support Level with Emily Reese on Patreon.…
Composer Mike Raznick shares music he wrote for the VR nature experience Away, and for a game that never came out called Infinite. Patron of the Week Matt Ehlert talks about his favorite music from Sanxion and Pinball Dreams.…
Composer, sound designer and amateur birder, Benji Inniger, joins the show to talk about birds in games and how they can enhance, and ruin, sound design. Patron of the Week Anthony Botz talks about his favorite game music from Lunar: Silver Star Story Complete and Invisible, Inc.
Composer Olivier Deriviere talks about his score for the game Get Even. You’ll learn a bit about minimalism in music, and how Olivier created music that renders during gameplay.…
Composer Robert Zahn talks about his music for the upcoming indie game Serial Cleaner, also his prog metal band Dead Wake, working on cruise ships, and Bela Bartok.…
Rich Aitken is a sound and music mixer. We haven’t had a ton of mixers on the show, and this was a nice opportunity to ask a professional about what mixing is in the first place. Most recently, Rich mixed and mastered the music and soundtrack for Horizon Zero Dawn.…
Senior Dialogue Coordinator Leilani Ramirez talks about how her job fits into the development of a game. Josh Barron shares music from his new project, The Travelers VGM, an album of game covers done in a tavern style.…
Jacquie Shriver works with dialog and voice actors for video games for SIDE LA, a company that provides studios, performance capture, localization and more.…